
Prioritising targets and fleet composition is key as lost ships count towards the campaign as a whole. It’s turn-based which allows plenty of time to consider movements and attacks. Battles usually revolve around eliminating threats and you’ll find yourself weighing up your options whilst trying to remain on the move. All in all, this could see you kill twelve hours with each mission seemingly taking around thirty minutes. It allows the campaign to feel very replayable.

For a newcomer like me, it’s a little overbearing but, given how slight the package is, the game needs it. There’s a lot of sliders on show that you can utilise to great effect as the need arises. You can tinker several aspects from focusing fire on specific enemies, manage subsystems and so on. There’s a lot of depth on offer as you consider enemy armaments, positioning. With over a dozen missions, the campaign spoon feeds the basics to you before layering on more complex situations. Thankfully, it’s engrossing and presented well enough to do just that. It’s a lean package that has to rely on it’s campaign to maintain a player’s attention. There’s no multiplayer to speak of which, in comparison with the PC version that arrived in August, puts the console edition at something of a disadvantage. The main menu presents you with a campaign and an offline skirmish mode that presents you with AI opponents.

Slitherine’s Battlestar Galactica: Deadlock provides me with an introduction with a tactical, turn-based effort for me to sink my teeth into.Īt first glance, this game seems light on content. Always nice to look at, I’ve rarely turned my hand at playing them. I’ve never been a Battlestar Galactica fan but games like Homeworld and the absolutely insane subterfuge of Eve Online make me green with envy over tactical space sims.
Battlestar galactica deadlock strategy Ps4#
Decemin PS4 / Reviews tagged battlestar galactica deadlock / cylons / slitherine / space sim / strategy / tactical / turn-based combat by Mike
